[Author]
Author = Fyzex
[Description]
Description = Russian attack a Big Yatch . u are the capitan and u are need to protect them .
[Objectives]
Objectivescount = 6

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -2043.908
Objectives[0]positionY = -1031.234
Objectives[0]positionZ = 11.9808
Objectives[0]Heading = 74.99998
Objectives[0]model = s_m_m_marine_02
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 249
Objectives[0]Weapon0 = Pistol50
Objectives[0]Weapon1 = MG
Objectives[0]Weapon2 = BullpupShotgun
Objectives[0]Weapon3 = BZGas
Objectives[0]Weapon4 = NightVision
Objectives[0]Weapon5 = ProximityMine
Objectives[0]Weapon6 = AdvancedRifle
Objectives[0]Weapon7 = UpNAtomizer
Objectives[0]Weapon8 = RPG
Objectives[0]Weapon9 = Widowmaker
Objectives[0]Weapon10 = PipeBomb
Objectives[0]Weapon11 = HazardousJerryCan
Objectives[0]Weapon12 = MiniSMG
Objectives[0]Weapon13 = SNSPistol
Objectives[0]Weapon14 = PistolMk2
Objectives[0]Weapon15 = SpecialCarbine
Objectives[0]Weapon16 = MarksmanRifle
Objectives[0]Weapon17 = RevolverMk2
Objectives[0]Weapon18 = BattleAxe
Objectives[0]Weapon19 = PericoPistol
Objectives[0]Weapon20 = PericoPistol
Objectives[0]Weapon21 = PericoPistol
Objectives[0]Weapon22 = PericoPistol
Objectives[0]Weapon23 = PericoPistol
Objectives[0]Weapon24 = PericoPistol
Objectives[0]Weapon25 = PericoPistol
Objectives[0]Weapon26 = PericoPistol
Objectives[0]Weapon27 = PericoPistol
Objectives[0]Weapon28 = PericoPistol
Objectives[0]Weapon29 = PericoPistol
Objectives[0]Weapon30 = PericoPistol
Objectives[0]Weapon31 = PericoPistol
Objectives[0]Weapon32 = PericoPistol
Objectives[0]Weapon33 = PericoPistol
Objectives[0]Weapon34 = PericoPistol
Objectives[0]Weapon35 = PericoPistol
Objectives[0]Weapon36 = PericoPistol
Objectives[0]Weapon37 = PericoPistol
Objectives[0]Weapon38 = PericoPistol
Objectives[0]Weapon39 = PericoPistol
Objectives[0]Weapon40 = PericoPistol
Objectives[0]Weapon41 = PericoPistol
Objectives[0]Weapon42 = PericoPistol
Objectives[0]Weapon43 = PericoPistol
Objectives[0]Weapon44 = PericoPistol
Objectives[0]Weapon45 = PericoPistol
Objectives[0]Weapon46 = PericoPistol
Objectives[0]Weapon47 = PericoPistol
Objectives[0]Weapon48 = PericoPistol
Objectives[0]Weapon49 = PericoPistol
Objectives[0]Weapon50 = PericoPistol
Objectives[0]Weapon51 = PericoPistol
Objectives[0]Weapon52 = PericoPistol
Objectives[0]Weapon53 = PericoPistol
Objectives[0]Weapon54 = PericoPistol
Objectives[0]Weapon55 = PericoPistol
Objectives[0]Weapon56 = PericoPistol
Objectives[0]Weapon57 = PericoPistol
Objectives[0]Weapon58 = PericoPistol
Objectives[0]Weapon59 = PericoPistol
Objectives[0]Weapon60 = PericoPistol
Objectives[0]Weapon61 = PericoPistol
Objectives[0]Weapon62 = PericoPistol
Objectives[0]Weapon63 = PericoPistol
Objectives[0]Weapon64 = PericoPistol
Objectives[0]Weapon65 = PericoPistol
Objectives[0]Weapon66 = PericoPistol
Objectives[0]Weapon67 = PericoPistol
Objectives[0]Weapon68 = PericoPistol
Objectives[0]Weapon69 = PericoPistol
Objectives[0]Weapon70 = PericoPistol
Objectives[0]Weapon71 = PericoPistol
Objectives[0]Weapon72 = PericoPistol
Objectives[0]Weapon73 = PericoPistol
Objectives[0]Weapon74 = PericoPistol
Objectives[0]Weapon75 = PericoPistol
Objectives[0]Weapon76 = PericoPistol
Objectives[0]Weapon77 = PericoPistol
Objectives[0]Weapon78 = PericoPistol
Objectives[0]Weapon79 = PericoPistol
Objectives[0]Weapon80 = PericoPistol
Objectives[0]Weapon81 = PericoPistol
Objectives[0]Weapon82 = PericoPistol
Objectives[0]Weapon83 = PericoPistol
Objectives[0]Weapon84 = PericoPistol
Objectives[0]Weapon85 = PericoPistol
Objectives[0]Weapon86 = PericoPistol
Objectives[0]Weapon87 = PericoPistol
Objectives[0]Weapon88 = PericoPistol
Objectives[0]Weapon89 = PericoPistol
Objectives[0]Weapon90 = PericoPistol
Objectives[0]Weapon91 = PericoPistol
Objectives[0]Weapon92 = PericoPistol
Objectives[0]Weapon93 = PericoPistol
Objectives[0]Weapon94 = PericoPistol
Objectives[0]Weapon95 = PericoPistol
Objectives[0]Weapon96 = PericoPistol
Objectives[0]Weapon97 = PericoPistol
Objectives[0]Weapon98 = PericoPistol
Objectives[0]Weapon99 = PericoPistol
Objectives[0]Weapon100 = PericoPistol
Objectives[0]Weapon101 = PericoPistol
Objectives[0]Weapon102 = PericoPistol
Objectives[0]Weapon103 = PericoPistol
Objectives[0]Weapon104 = PericoPistol
Objectives[0]Weapon105 = PericoPistol
Objectives[0]Weapon106 = PericoPistol
Objectives[0]Weapon107 = PericoPistol
Objectives[0]Weapon108 = PericoPistol
Objectives[0]Weapon109 = PericoPistol
Objectives[0]Weapon110 = PericoPistol
Objectives[0]Weapon111 = PericoPistol
Objectives[0]Weapon112 = PericoPistol
Objectives[0]Weapon113 = PericoPistol
Objectives[0]Weapon114 = PericoPistol
Objectives[0]Weapon115 = PericoPistol
Objectives[0]Weapon116 = PericoPistol
Objectives[0]Weapon117 = PericoPistol
Objectives[0]Weapon118 = CombatShotgun
Objectives[0]Weapon119 = CombatShotgun
Objectives[0]Weapon120 = CombatShotgun
Objectives[0]Weapon121 = CombatShotgun
Objectives[0]Weapon122 = CombatShotgun
Objectives[0]Weapon123 = CombatShotgun
Objectives[0]Weapon124 = CombatShotgun
Objectives[0]Weapon125 = CombatShotgun
Objectives[0]Weapon126 = CombatShotgun
Objectives[0]Weapon127 = CombatShotgun
Objectives[0]Weapon128 = CombatShotgun
Objectives[0]Weapon129 = CombatShotgun
Objectives[0]Weapon130 = CombatShotgun
Objectives[0]Weapon131 = CombatShotgun
Objectives[0]Weapon132 = CombatShotgun
Objectives[0]Weapon133 = CombatShotgun
Objectives[0]Weapon134 = CombatShotgun
Objectives[0]Weapon135 = CombatShotgun
Objectives[0]Weapon136 = CombatShotgun
Objectives[0]Weapon137 = CombatShotgun
Objectives[0]Weapon138 = CombatShotgun
Objectives[0]Weapon139 = CombatShotgun
Objectives[0]Weapon140 = CombatShotgun
Objectives[0]Weapon141 = CombatShotgun
Objectives[0]Weapon142 = CombatShotgun
Objectives[0]Weapon143 = CombatShotgun
Objectives[0]Weapon144 = CombatShotgun
Objectives[0]Weapon145 = CombatShotgun
Objectives[0]Weapon146 = CombatShotgun
Objectives[0]Weapon147 = CombatShotgun
Objectives[0]Weapon148 = CombatShotgun
Objectives[0]Weapon149 = CombatShotgun
Objectives[0]Weapon150 = CombatShotgun
Objectives[0]Weapon151 = CombatShotgun
Objectives[0]Weapon152 = CombatShotgun
Objectives[0]Weapon153 = CombatShotgun
Objectives[0]Weapon154 = CombatShotgun
Objectives[0]Weapon155 = CombatShotgun
Objectives[0]Weapon156 = CombatShotgun
Objectives[0]Weapon157 = CombatShotgun
Objectives[0]Weapon158 = CombatShotgun
Objectives[0]Weapon159 = CombatShotgun
Objectives[0]Weapon160 = CombatShotgun
Objectives[0]Weapon161 = CombatShotgun
Objectives[0]Weapon162 = CombatShotgun
Objectives[0]Weapon163 = CombatShotgun
Objectives[0]Weapon164 = CombatShotgun
Objectives[0]Weapon165 = CombatShotgun
Objectives[0]Weapon166 = CombatShotgun
Objectives[0]Weapon167 = CombatShotgun
Objectives[0]Weapon168 = CombatShotgun
Objectives[0]Weapon169 = CombatShotgun
Objectives[0]Weapon170 = CombatShotgun
Objectives[0]Weapon171 = CombatShotgun
Objectives[0]Weapon172 = CombatShotgun
Objectives[0]Weapon173 = CombatShotgun
Objectives[0]Weapon174 = CombatShotgun
Objectives[0]Weapon175 = CombatShotgun
Objectives[0]Weapon176 = CombatShotgun
Objectives[0]Weapon177 = CombatShotgun
Objectives[0]Weapon178 = CombatShotgun
Objectives[0]Weapon179 = CombatShotgun
Objectives[0]Weapon180 = CombatShotgun
Objectives[0]Weapon181 = CombatShotgun
Objectives[0]Weapon182 = CombatShotgun
Objectives[0]Weapon183 = CombatShotgun
Objectives[0]Weapon184 = CombatShotgun
Objectives[0]Weapon185 = CombatShotgun
Objectives[0]Weapon186 = CombatShotgun
Objectives[0]Weapon187 = CombatShotgun
Objectives[0]Weapon188 = CombatShotgun
Objectives[0]Weapon189 = CombatShotgun
Objectives[0]Weapon190 = CombatShotgun
Objectives[0]Weapon191 = CombatShotgun
Objectives[0]Weapon192 = CombatShotgun
Objectives[0]Weapon193 = CombatShotgun
Objectives[0]Weapon194 = CombatShotgun
Objectives[0]Weapon195 = CombatShotgun
Objectives[0]Weapon196 = CombatShotgun
Objectives[0]Weapon197 = CombatShotgun
Objectives[0]Weapon198 = CombatShotgun
Objectives[0]Weapon199 = CombatShotgun
Objectives[0]Weapon200 = CombatShotgun
Objectives[0]Weapon201 = CombatShotgun
Objectives[0]Weapon202 = CombatShotgun
Objectives[0]Weapon203 = CombatShotgun
Objectives[0]Weapon204 = CombatShotgun
Objectives[0]Weapon205 = CombatShotgun
Objectives[0]Weapon206 = CombatShotgun
Objectives[0]Weapon207 = CombatShotgun
Objectives[0]Weapon208 = CombatShotgun
Objectives[0]Weapon209 = CombatShotgun
Objectives[0]Weapon210 = CombatShotgun
Objectives[0]Weapon211 = CombatShotgun
Objectives[0]Weapon212 = CombatShotgun
Objectives[0]Weapon213 = CombatShotgun
Objectives[0]Weapon214 = CombatShotgun
Objectives[0]Weapon215 = CombatShotgun
Objectives[0]Weapon216 = CombatShotgun
Objectives[0]Weapon217 = HeavyPistol
Objectives[0]Weapon218 = KnuckleDuster
Objectives[0]Weapon219 = MachinePistol
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = MarksmanPistol
Objectives[0]Weapon222 = Machete
Objectives[0]Weapon223 = SwitchBlade
Objectives[0]Weapon224 = AssaultShotgun
Objectives[0]Weapon225 = DoubleBarrelShotgun
Objectives[0]Weapon226 = AssaultSMG
Objectives[0]Weapon227 = Hatchet
Objectives[0]Weapon228 = Bottle
Objectives[0]Weapon229 = CarbineRifleMk2
Objectives[0]Weapon230 = Parachute
Objectives[0]Weapon231 = SmokeGrenade
Objectives[0]Weapon232 = SniperRifle
Objectives[0]Weapon233 = FireExtinguisher
Objectives[0]Weapon234 = CompactGrenadeLauncher
Objectives[0]Weapon235 = Snowball
Objectives[0]Weapon236 = VintagePistol
Objectives[0]Weapon237 = CombatPDW
Objectives[0]Weapon238 = HeavySniperMk2
Objectives[0]Weapon239 = HeavySniper
Objectives[0]Weapon240 = SweeperShotgun
Objectives[0]Weapon241 = MicroSMG
Objectives[0]Weapon242 = Wrench
Objectives[0]Weapon243 = Pistol
Objectives[0]Weapon244 = PumpShotgun
Objectives[0]Weapon245 = APPistol
Objectives[0]Weapon246 = Ball
Objectives[0]Weapon247 = CeramicPistol
Objectives[0]Weapon248 = StickyBomb
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -2085.738
Objectives[0]mission_Actors[0]positionY = -1017.825
Objectives[0]mission_Actors[0]positionZ = 12.78187
Objectives[0]mission_Actors[0]Heading = 259.9393
Objectives[0]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 1
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = GoTo_Actor
Objectives[1]Text = Go meet the ~y~Capitan
Objectives[1]positionX = -2084.269
Objectives[1]positionY = -1018.427
Objectives[1]positionZ = 11.7819
Objectives[1]GoTo_Actor_ChangToCompanion = False
Objectives[1]GoTo_Actor_Distance = 2
Objectives[1]GoTo_Actor_Remove_Blip = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = -2044.329
Objectives[1]ObjectiveMessages[0]positionY = -1031.143
Objectives[1]ObjectiveMessages[0]positionZ = 10.98571
Objectives[1]ObjectiveMessages[0]Message = ~y~Capitan : ~w~ Hi Genral , i would like to speak with u about something imp . Go meet me now !
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = Capitan
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[1]ObjectiveMessages[0]TypeSubtitle = False
Objectives[1]ObjectiveMessages[0]TypeTextMesage = True
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Text = ~y~Highest ~w~Point
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -2055.372
Objectives[2]positionY = -1028.056
Objectives[2]positionZ = 13.89684
Objectives[2]Heading = 600
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 2
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 2
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = -2080.689
Objectives[2]mission_Actors[0]positionY = -1014.878
Objectives[2]mission_Actors[0]positionZ = 12.78192
Objectives[2]mission_Actors[0]Heading = 160
Objectives[2]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[2]mission_Actors[0]Relationship_Group = Companion
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = SMG
Objectives[2]mission_Actors[0]Variation = Custom
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = -2082.873
Objectives[2]mission_Actors[1]positionY = -1023.183
Objectives[2]mission_Actors[1]positionZ = 12.78206
Objectives[2]mission_Actors[1]Heading = 335
Objectives[2]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[2]mission_Actors[1]Relationship_Group = Companion
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 100
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = SMG
Objectives[2]mission_Actors[1]Variation = Custom
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = -2084.936
Objectives[2]ObjectiveMessages[0]positionY = -1018.226
Objectives[2]ObjectiveMessages[0]positionZ = 11.7819
Objectives[2]ObjectiveMessages[0]Message = ~y~Capitan : ~w~Hi Genral . There are a ~r~Russian army ~w~attacking our Ship . Get to the ~y~Highest ~w~Point of the ship for instractions .
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 1
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Text = They are coming , Be ~r~Ready
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = -2015.954
Objectives[3]positionY = -1039.72
Objectives[3]positionZ = -0.1904659
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 21
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = -1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -2015.329
Objectives[3]mission_Actors[0]positionY = -1041.775
Objectives[3]mission_Actors[0]positionZ = 0.8081138
Objectives[3]mission_Actors[0]Heading = 349.8196
Objectives[3]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 100
Objectives[3]mission_Actors[0]Hearing_Range = 100
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MicroSMG
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]SpawnInVehicle = True
Objectives[3]mission_Actors[1]SeatIndex = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -2014.203
Objectives[3]mission_Actors[1]positionY = -1033.375
Objectives[3]mission_Actors[1]positionZ = 0.2547882
Objectives[3]mission_Actors[1]Heading = 210.1498
Objectives[3]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 100
Objectives[3]mission_Actors[1]Hearing_Range = 100
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = MicroSMG
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]SpawnInVehicle = True
Objectives[3]mission_Actors[2]SeatIndex = -1
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -2020.707
Objectives[3]mission_Actors[2]positionY = -1047.606
Objectives[3]mission_Actors[2]positionZ = 0.8649448
Objectives[3]mission_Actors[2]Heading = 279.9379
Objectives[3]mission_Actors[2]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 100
Objectives[3]mission_Actors[2]Hearing_Range = 100
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = MicroSMG
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]SpawnInVehicle = True
Objectives[3]mission_Actors[3]SeatIndex = 0
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -2020.707
Objectives[3]mission_Actors[3]positionY = -1047.606
Objectives[3]mission_Actors[3]positionZ = 0.8649448
Objectives[3]mission_Actors[3]Heading = 279.9379
Objectives[3]mission_Actors[3]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 100
Objectives[3]mission_Actors[3]Hearing_Range = 100
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = MicroSMG
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]SpawnInVehicle = True
Objectives[3]mission_Actors[4]SeatIndex = 1
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -2020.707
Objectives[3]mission_Actors[4]positionY = -1047.606
Objectives[3]mission_Actors[4]positionZ = 0.8649448
Objectives[3]mission_Actors[4]Heading = 279.9379
Objectives[3]mission_Actors[4]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 100
Objectives[3]mission_Actors[4]Hearing_Range = 100
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = MicroSMG
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]SpawnInVehicle = True
Objectives[3]mission_Actors[5]SeatIndex = 2
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = -2020.707
Objectives[3]mission_Actors[5]positionY = -1047.606
Objectives[3]mission_Actors[5]positionZ = 0.8649448
Objectives[3]mission_Actors[5]Heading = 279.9379
Objectives[3]mission_Actors[5]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 100
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 100
Objectives[3]mission_Actors[5]Hearing_Range = 100
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = MicroSMG
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]SpawnInVehicle = True
Objectives[3]mission_Actors[6]SeatIndex = 0
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = -2015.329
Objectives[3]mission_Actors[6]positionY = -1041.775
Objectives[3]mission_Actors[6]positionZ = 0.8081138
Objectives[3]mission_Actors[6]Heading = 349.8196
Objectives[3]mission_Actors[6]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 100
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 100
Objectives[3]mission_Actors[6]Hearing_Range = 100
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = MicroSMG
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]SpawnInVehicle = True
Objectives[3]mission_Actors[7]SeatIndex = 1
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = -2015.329
Objectives[3]mission_Actors[7]positionY = -1041.775
Objectives[3]mission_Actors[7]positionZ = 0.8081138
Objectives[3]mission_Actors[7]Heading = 349.8196
Objectives[3]mission_Actors[7]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 100
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 100
Objectives[3]mission_Actors[7]Hearing_Range = 100
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = MicroSMG
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]SpawnInVehicle = True
Objectives[3]mission_Actors[8]SeatIndex = 2
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = -2015.329
Objectives[3]mission_Actors[8]positionY = -1041.775
Objectives[3]mission_Actors[8]positionZ = 0.8081138
Objectives[3]mission_Actors[8]Heading = 349.8196
Objectives[3]mission_Actors[8]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 100
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 100
Objectives[3]mission_Actors[8]Hearing_Range = 100
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MicroSMG
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]SpawnInVehicle = True
Objectives[3]mission_Actors[9]SeatIndex = 0
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = -2014.203
Objectives[3]mission_Actors[9]positionY = -1033.375
Objectives[3]mission_Actors[9]positionZ = 0.2547882
Objectives[3]mission_Actors[9]Heading = 210.1498
Objectives[3]mission_Actors[9]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 100
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 100
Objectives[3]mission_Actors[9]Hearing_Range = 100
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = MicroSMG
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]SpawnInVehicle = True
Objectives[3]mission_Actors[10]SeatIndex = 1
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = -2014.203
Objectives[3]mission_Actors[10]positionY = -1033.375
Objectives[3]mission_Actors[10]positionZ = 0.2547882
Objectives[3]mission_Actors[10]Heading = 210.1498
Objectives[3]mission_Actors[10]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 100
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 100
Objectives[3]mission_Actors[10]Hearing_Range = 100
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = MicroSMG
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]SpawnInVehicle = True
Objectives[3]mission_Actors[11]SeatIndex = 2
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = -2014.203
Objectives[3]mission_Actors[11]positionY = -1033.375
Objectives[3]mission_Actors[11]positionZ = 0.2547882
Objectives[3]mission_Actors[11]Heading = 210.1498
Objectives[3]mission_Actors[11]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = True
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 100
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 100
Objectives[3]mission_Actors[11]Hearing_Range = 100
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = MicroSMG
Objectives[3]mission_Actors[11]Variation = Random
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = -2021.918
Objectives[3]mission_Actors[12]positionY = -1040.782
Objectives[3]mission_Actors[12]positionZ = 2.582773
Objectives[3]mission_Actors[12]Heading = 259.9999
Objectives[3]mission_Actors[12]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = True
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 100
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MicroSMG
Objectives[3]mission_Actors[12]Variation = Random
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = -2021.117
Objectives[3]mission_Actors[13]positionY = -1036.927
Objectives[3]mission_Actors[13]positionZ = 2.582773
Objectives[3]mission_Actors[13]Heading = 259.9999
Objectives[3]mission_Actors[13]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = True
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 100
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = MicroSMG
Objectives[3]mission_Actors[13]Variation = Random
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = -2024.841
Objectives[3]mission_Actors[14]positionY = -1037.373
Objectives[3]mission_Actors[14]positionZ = 2.582691
Objectives[3]mission_Actors[14]Heading = 259.9999
Objectives[3]mission_Actors[14]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = True
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 100
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = MicroSMG
Objectives[3]mission_Actors[14]Variation = Random
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = -2029.108
Objectives[3]mission_Actors[15]positionY = -1039.7
Objectives[3]mission_Actors[15]positionZ = 2.566741
Objectives[3]mission_Actors[15]Heading = 329.9999
Objectives[3]mission_Actors[15]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = True
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 100
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = MicroSMG
Objectives[3]mission_Actors[15]Variation = Random
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = -2027.599
Objectives[3]mission_Actors[16]positionY = -1033.506
Objectives[3]mission_Actors[16]positionZ = 2.566754
Objectives[3]mission_Actors[16]Heading = 179.9999
Objectives[3]mission_Actors[16]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = True
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 100
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = MicroSMG
Objectives[3]mission_Actors[16]Variation = Random
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 0
Objectives[3]mission_Actors[17]positionX = -2039.523
Objectives[3]mission_Actors[17]positionY = -1039.384
Objectives[3]mission_Actors[17]positionZ = 5.882589
Objectives[3]mission_Actors[17]Heading = 255
Objectives[3]mission_Actors[17]String_Name = g_m_m_chicold_01
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = True
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 100
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = MicroSMG
Objectives[3]mission_Actors[17]Variation = Random
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 0
Objectives[3]mission_Actors[18]positionX = -2036.508
Objectives[3]mission_Actors[18]positionY = -1028.218
Objectives[3]mission_Actors[18]positionZ = 5.882058
Objectives[3]mission_Actors[18]Heading = 229.9999
Objectives[3]mission_Actors[18]String_Name = a_m_m_acult_01
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = True
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 100
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = MicroSMG
Objectives[3]mission_Actors[18]Variation = Random
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 0
Objectives[3]mission_Actors[19]positionX = -2023.203
Objectives[3]mission_Actors[19]positionY = -1031.395
Objectives[3]mission_Actors[19]positionZ = 5.882019
Objectives[3]mission_Actors[19]Heading = 84.99995
Objectives[3]mission_Actors[19]String_Name = a_m_m_acult_01
Objectives[3]mission_Actors[19]Relationship_Group = Enemy1
Objectives[3]mission_Actors[19]AddBlip = True
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 100
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = MicroSMG
Objectives[3]mission_Actors[19]Variation = Random
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[20]Survive_Number = 0
Objectives[3]mission_Actors[20]Failed_Text = 
Objectives[3]mission_Actors[20]Remove_After = 0
Objectives[3]mission_Actors[20]positionX = -2026.192
Objectives[3]mission_Actors[20]positionY = -1043.865
Objectives[3]mission_Actors[20]positionZ = 5.882019
Objectives[3]mission_Actors[20]Heading = 84.99995
Objectives[3]mission_Actors[20]String_Name = a_m_m_acult_01
Objectives[3]mission_Actors[20]Relationship_Group = Enemy1
Objectives[3]mission_Actors[20]AddBlip = True
Objectives[3]mission_Actors[20]ShowCone = False
Objectives[3]mission_Actors[20]Invincible = False
Objectives[3]mission_Actors[20]SetHealth = 100
Objectives[3]mission_Actors[20]DieFromHeadShot = True
Objectives[3]mission_Actors[20]CanExitVehicle = True
Objectives[3]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[20]AlwaysFight = True
Objectives[3]mission_Actors[20]Seeing_Range = 30
Objectives[3]mission_Actors[20]Hearing_Range = 30
Objectives[3]mission_Actors[20]CombatMovement = Offensive
Objectives[3]mission_Actors[20]weapon = MicroSMG
Objectives[3]mission_Actors[20]Variation = Random
Objectives[3]mission_Actors[20]Task = 0
Objectives[3]mission_Actors[20]Task_Guard_Range = 5
Objectives[3]mission_Actors[20]Task_Stay_In_Range = True
Objectives[3]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[20]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 3
Objectives[3]mission_Vehicles[0]positionX = -2014.203
Objectives[3]mission_Vehicles[0]positionY = -1033.375
Objectives[3]mission_Vehicles[0]positionZ = 0.2547882
Objectives[3]mission_Vehicles[0]Heading = 210.1498
Objectives[3]mission_Vehicles[0]Name = Dinghy
Objectives[3]mission_Vehicles[0]Model = dinghy
Objectives[3]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[1]positionX = -2020.707
Objectives[3]mission_Vehicles[1]positionY = -1047.606
Objectives[3]mission_Vehicles[1]positionZ = 0.8649448
Objectives[3]mission_Vehicles[1]Heading = 279.9379
Objectives[3]mission_Vehicles[1]Name = Dinghy
Objectives[3]mission_Vehicles[1]Model = dinghy
Objectives[3]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[1]HasPearlescent = False
Objectives[3]mission_Vehicles[1]Livery = 0
Objectives[3]mission_Vehicles[1]DirtLevel = 0
Objectives[3]mission_Vehicles[1]LockedForPlayer = False
Objectives[3]mission_Vehicles[1]Locked = False
Objectives[3]mission_Vehicles[1]Alarm = False
Objectives[3]mission_Vehicles[1]HotWired = False
Objectives[3]mission_Vehicles[1]Invincible = False
Objectives[3]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[1]Remove_After = 0
Objectives[3]mission_Vehicles[1]Survive_Number = 0
Objectives[3]mission_Vehicles[1]Failed_Text = 
Objectives[3]mission_Vehicles[2]positionX = -2015.329
Objectives[3]mission_Vehicles[2]positionY = -1041.775
Objectives[3]mission_Vehicles[2]positionZ = 0.8081138
Objectives[3]mission_Vehicles[2]Heading = 349.8196
Objectives[3]mission_Vehicles[2]Name = Dinghy
Objectives[3]mission_Vehicles[2]Model = dinghy
Objectives[3]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[2]HasPearlescent = False
Objectives[3]mission_Vehicles[2]Livery = 0
Objectives[3]mission_Vehicles[2]DirtLevel = 0
Objectives[3]mission_Vehicles[2]LockedForPlayer = False
Objectives[3]mission_Vehicles[2]Locked = False
Objectives[3]mission_Vehicles[2]Alarm = False
Objectives[3]mission_Vehicles[2]HotWired = False
Objectives[3]mission_Vehicles[2]Invincible = False
Objectives[3]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[2]Remove_After = 0
Objectives[3]mission_Vehicles[2]Survive_Number = 0
Objectives[3]mission_Vehicles[2]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = U did good , Find the checkpoint for more info .
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 2
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -2054.67
Objectives[4]positionY = -1027.689
Objectives[4]positionZ = 7.971491
Objectives[4]Heading = 2600
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = -2054.516
Objectives[4]ObjectiveMessages[0]positionY = -1028.039
Objectives[4]ObjectiveMessages[0]positionZ = 7.971491
Objectives[4]ObjectiveMessages[0]Message = U did amazing . Now u will get payed from ~g~Government money .
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = ~y~Capitan
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 3
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -2047.781
Objectives[5]positionY = -1030.247
Objectives[5]positionZ = 7.971491
Objectives[5]Heading = 3855
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

